![]() This makes the game easier since there is no Game Over result. This included even if the entire battle is lost when Bowie is defeated. Anything gained or lost during battle is not changed even in the event of an ally being defeated. However, the amount of money and EXP that is obtained from damaging and killing an enemy is reduced as a unit increased in level. In fact, it is possible through retreating from the battle before obtaining the main goal to fight the same battle again and again. Even if the party escapes or the leader is killed, however, the player can recover the allies and fight the same enemy again. Likewise, the enemy side wins if they kill Bowie. Killing the leader of the opposing army will herald the defeat of the entire opposition. There are some attacks that damage units regardless of which side the unit is on.īattle objectives are either kill all enemies, or kill the enemies' leader, if one is present. Units can use offensive actions like attacking or spells only on units belonging to other side, and they can use support actions such as retreating or using healing magic only on units belonging to the same side. The order in which units take their turn is determined by the unit's agility score. Some minor commands such as equipping or dropping an item during the turn does not count as an action. The gameplay during battle is turn-based where during a character's turn, they can move and perform one action: attacking, casting a spell, using an item, or standing by. Allies are normally controlled by the player while the enemies are usually controlled by the computer's artificial intelligence). ![]() Units can belong to one of two sides: allies and enemies. Some characters also have two options of promotion one of the options is only accessible only through the unit holding a special item that must be found.īattles take place on a square grid, and each unit occupies a single square. These units tend to be significantly weaker than those promoted at level 40. A unit can be promoted at any level between 20 or 40 the longer the player waits to promote a unit, the stronger it will be after promotion. Once a unit reaches level 20, that character has the ability to advance to more powerful version of their class through promotion. Units can become stronger by fighting enemies and performing various actions which gives them experience points (EXP), which allow them to gain levels. These abilities range from what type of weapons they can use to what kind of spells they can learn. The main character, Bowie, must be in every battle.Įach ally unit also has a class, which defines the abilities for that unit. Not all the characters can be used during a single battle so the player must mix and match their forward team. Some of these characters are also hidden, requiring specific events to occur before they will join the allies. While roaming through town or moving throughout the world, one can find both visible and hidden treasures and interact with certain objects.Įach ally unit is represented by a character with a background and personality. It is also possible to find a headquarters in some towns where the player can inspect and talk with allies. The player can walk around, interact with people, and set the members and equipment of the army. ![]() When exploring, the player assumes the role of the Shining Force leader. There are two forms of gameplay: exploration and battles. Shining Force II gameplay is a tactical role-playing game.
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